I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast.
Unity dependency seems required for cardboard vr? Is that library worth the bloat?
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I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast.
Unity dependency seems required for cardboard vr? Is that library worth the bloat?
This was originally implemented wayyy before AI got good; I just never bothered to package it for HN until today.
Also, it was an excuse to learn Unity :P
A faster streaming protocol is definitely up next though