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Comment on NerdLens: Mirror your computer with cardboard VR

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sends ... in ... JPEG frames

uh-oh

I had a quick glance at source. Base64 and TCP? There's certainly room for a quicker protocol and delta streaming with adaptive bitrate. I reckon Fable could get that implemented quite fast.

Unity dependency seems required for cardboard vr? Is that library worth the bloat?

This was originally implemented wayyy before AI got good; I just never bothered to package it for HN until today.

Also, it was an excuse to learn Unity :P

A faster streaming protocol is definitely up next though

I mean...it isn't that bad. The actual limitation is the resolution of your smartphone screen

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