The "naysayers" as you say, bring up a lot of valid points that have nothing to do with the OUYA's ability to raise kickstarter money so this will probably not silence anyone.
If anything, the money raised only proves the fact that over 60k people jumped in on the bandwagon of a non-existent console with no controller design that plans to ship in an almost unrealisable timeframe.
I want people that try bold things to succeed as much as the next guy but my (and others') concerns about the OUYA are far more elaborated than their ability to raise money.
Even if this fails (I don't expect it to but of course it could), I'm willing to throw some money at serious research into what's so hard about making tiny $99 consoles, and how to address those problems in the next project.
Could you clarify? Do you mean that it's harder to make these things smaller? Because that's not what "Economies of scale" refers to.
Even if you are trying to make a point about the long run average cost of console production, I still don't see the direct connection and I'd like to know what you're getting at.
Xbox 360s were sold at a loss until years after launch. (MS made their money on license sales from games.) At a production run of a few tens of thousands, the Ouya is not much better off than a full-custom hardware build, and it's difficult to make such a box for ~$100.
The sort of design one would want in a forward-thinking console wouldn't be offered in small quantities, certainly not for 99 bucks without subsidization.
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The "naysayers" as you say, bring up a lot of valid points that have nothing to do with the OUYA's ability to raise kickstarter money so this will probably not silence anyone.
If anything, the money raised only proves the fact that over 60k people jumped in on the bandwagon of a non-existent console with no controller design that plans to ship in an almost unrealisable timeframe.
I want people that try bold things to succeed as much as the next guy but my (and others') concerns about the OUYA are far more elaborated than their ability to raise money.
Even if this fails (I don't expect it to but of course it could), I'm willing to throw some money at serious research into what's so hard about making tiny $99 consoles, and how to address those problems in the next project.
"I'm willing to throw some money at serious research into what's so hard about making tiny $99 consoles"
Generally, http://en.wikipedia.org/wiki/Economies_of_scale
Could you clarify? Do you mean that it's harder to make these things smaller? Because that's not what "Economies of scale" refers to.
Even if you are trying to make a point about the long run average cost of console production, I still don't see the direct connection and I'd like to know what you're getting at.
Xbox 360s were sold at a loss until years after launch. (MS made their money on license sales from games.) At a production run of a few tens of thousands, the Ouya is not much better off than a full-custom hardware build, and it's difficult to make such a box for ~$100.
The sort of design one would want in a forward-thinking console wouldn't be offered in small quantities, certainly not for 99 bucks without subsidization.