Could you clarify? Do you mean that it's harder to make these things smaller? Because that's not what "Economies of scale" refers to.
Even if you are trying to make a point about the long run average cost of console production, I still don't see the direct connection and I'd like to know what you're getting at.
Xbox 360s were sold at a loss until years after launch. (MS made their money on license sales from games.) At a production run of a few tens of thousands, the Ouya is not much better off than a full-custom hardware build, and it's difficult to make such a box for ~$100.
The sort of design one would want in a forward-thinking console wouldn't be offered in small quantities, certainly not for 99 bucks without subsidization.
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Could you clarify? Do you mean that it's harder to make these things smaller? Because that's not what "Economies of scale" refers to.
Even if you are trying to make a point about the long run average cost of console production, I still don't see the direct connection and I'd like to know what you're getting at.
Xbox 360s were sold at a loss until years after launch. (MS made their money on license sales from games.) At a production run of a few tens of thousands, the Ouya is not much better off than a full-custom hardware build, and it's difficult to make such a box for ~$100.
The sort of design one would want in a forward-thinking console wouldn't be offered in small quantities, certainly not for 99 bucks without subsidization.