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Comment on The History of Magic: The Gathering Online

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I've been playing MTGO since the end of v2. Someone should write a book about how badly managed this game is. The guy in charge of the thing "Worth" has o real technical background whatsoever, and you can see how that affects the vision and goals of the product.

It's a disgrace. And should be a software case study.

PS: been playing MtG since 1995

It doesn't help that transitioning to digital is hilariously difficult.

Even with a properly managed team, moving 20+ years of edge cases and odd interactions for a turing complete game is going to be difficult. The fact that they need to come up with a usable ui on top of that only adds to the suffering. Its not unsurprising that what they currently have can only be considered working in the most generous and utilitarian sense.

Don't mistake me for covering for Worth: a top quality group led by management who knew what they were doing would be much farther in both correctness and UX.

What's interesting, I think, is that MTGOs failures have been basically 100% on the other side. They've been plagued by a nightmare lack of stability and scalability, to the point where they've had to shut the game down, roll back the database to restore corruption, aggressively limit logins, and for long stretches of time simply not hold the events which are the main attraction (and money maker) for the game.

On the other hand, the actual cards just work. The hard part for them, it seems, is "operating a game that more than a few hundred people want to play", not the rules engine.

Even with a properly managed team, moving 20+ years of edge cases and odd interactions for a turing complete game is going to be difficult.

And that's the problem. Everybody sees these as "edge cases". And that leads to failure. You can't simplify the back end engine, each card needs to be fully general and you need to carry around all its characteristics. At that point, you can execute all the actions you need because edge cases aren't. But, if you take even a single shortcut, it ripples outward and causes bugs everywhere.

And, the less said about the GUI designers, the better. The GUI is without a doubt the worst gaming GUI I have ever experienced.

Totally agree with you, this is not an easy task at all, totally the opposite. And that's why I state that Worth is completely underprepared to tackle such a challenge.

And still, it would make a great case of analysis... I see it as one of the biggest -and saddest- failures in Digital Gaming (if not the greatest), of the last 20 years.

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