Skip to content

Comment on The History of Magic: The Gathering Onlineparent

Comments

Even with a properly managed team, moving 20+ years of edge cases and odd interactions for a turing complete game is going to be difficult.

And that's the problem. Everybody sees these as "edge cases". And that leads to failure. You can't simplify the back end engine, each card needs to be fully general and you need to carry around all its characteristics. At that point, you can execute all the actions you need because edge cases aren't. But, if you take even a single shortcut, it ripples outward and causes bugs everywhere.

And, the less said about the GUI designers, the better. The GUI is without a doubt the worst gaming GUI I have ever experienced.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.