What's interesting, I think, is that MTGOs failures have been basically 100% on the other side. They've been plagued by a nightmare lack of stability and scalability, to the point where they've had to shut the game down, roll back the database to restore corruption, aggressively limit logins, and for long stretches of time simply not hold the events which are the main attraction (and money maker) for the game.
On the other hand, the actual cards just work. The hard part for them, it seems, is "operating a game that more than a few hundred people want to play", not the rules engine.
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What's interesting, I think, is that MTGOs failures have been basically 100% on the other side. They've been plagued by a nightmare lack of stability and scalability, to the point where they've had to shut the game down, roll back the database to restore corruption, aggressively limit logins, and for long stretches of time simply not hold the events which are the main attraction (and money maker) for the game.
On the other hand, the actual cards just work. The hard part for them, it seems, is "operating a game that more than a few hundred people want to play", not the rules engine.