How the effect works is actually pretty well known, and if you take a high-quality TTS, feed it high-quality input (i.e. phonemes and intonation commands etc. rather than just English text), apply the effect, then perhaps do some postprocessing (reverb) to make it sound more like the game, it turns out you get pretty close to the real thing.
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How the effect works is actually pretty well known, and if you take a high-quality TTS, feed it high-quality input (i.e. phonemes and intonation commands etc. rather than just English text), apply the effect, then perhaps do some postprocessing (reverb) to make it sound more like the game, it turns out you get pretty close to the real thing.
To illustrate: https://www.youtube.com/watch?v=v7-Gwg0rL0k#t=5m33s - this one's not particularly well done (and doesn't even do all those steps), but you see what I mean.