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Comment on Show HN: VoiceClonr attempts to reconstruct human voices

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I would pay a fair amount for a TTS engine that can accurately mimic GLaDOS's voice.

How the effect works is actually pretty well known, and if you take a high-quality TTS, feed it high-quality input (i.e. phonemes and intonation commands etc. rather than just English text), apply the effect, then perhaps do some postprocessing (reverb) to make it sound more like the game, it turns out you get pretty close to the real thing.

To illustrate: https://www.youtube.com/watch?v=v7-Gwg0rL0k#t=5m33s - this one's not particularly well done (and doesn't even do all those steps), but you see what I mean.

Heh, this is the first and primary reason I'd love to get my hands on this.

This would be a triumph.

With a note of huge success. It's going to be hard to overstate my satisfaction.

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