My first thought on reading this is that we can't be that far off from running MAME and every classic arcade game in a browser. Googled it and sure enough - it's already here courtesy of the Internet Archive:
The vast majority of the games will not run at a playable speed. Heck, a fairly large percentage don't even with the MAME software itself on 4Ghz+ CPUs.
MAME's commitment to accurate emulation is amazing.
That's actually not entirely true. There are some classic games that still have run super slow until recently.
Pac Man/Ms. Pac Man comes to mind. Donkey Kong too.
Emulating analog audio circuits accurately requires higher math functions executed millions of times per second. Some of the oldest classics run super slow on sub-3Ghz CPUs.
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My first thought on reading this is that we can't be that far off from running MAME and every classic arcade game in a browser. Googled it and sure enough - it's already here courtesy of the Internet Archive:
https://archive.org/details/internetarcade
It's all the same assholes.
The vast majority of the games will not run at a playable speed. Heck, a fairly large percentage don't even with the MAME software itself on 4Ghz+ CPUs.
MAME's commitment to accurate emulation is amazing.
He said classic arcade games, which we'll put at the early 80's. Those have been working in in MAME since the Pentium II days.
That's actually not entirely true. There are some classic games that still have run super slow until recently.
Pac Man/Ms. Pac Man comes to mind. Donkey Kong too.
Emulating analog audio circuits accurately requires higher math functions executed millions of times per second. Some of the oldest classics run super slow on sub-3Ghz CPUs.