I read it as two things: 1) Critical Engineers are skeptical that "rich user experiences" are the most effective way of interacting with systems, 2) "rich user experiences" tend to oversimplify and misrepresent systems for the sake of usability or aesthetics.
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I read it as two things: 1) Critical Engineers are skeptical that "rich user experiences" are the most effective way of interacting with systems, 2) "rich user experiences" tend to oversimplify and misrepresent systems for the sake of usability or aesthetics.