Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways. They even went as far as tweaking sections of the game that were met with widespread criticism at release, streamlining some of the more tedious aspects.
That's based on a GameCube game though, and many of the games on that platform hold up pretty well today. Games from the N64 era however don't fare so well and would probably require a lot more work.
Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways.
Personally, I felt there was nothing wrong with the old lighting model, aside from being based on a fixed-function pipeline. The new lighting is full of bloom, gouraud shading, and other things which scream "HD NEXTGEN!!!!" but do not convey the original sense of cartooniness, like playing an immersively interactive Bluth animation. (No, the edited-together-in-real-time-movie Dragon's Lair doesn't really count.)
Wind Waker HD would have benefited by adopting the lighting model of, say, Ni no Kuni.
The problem is you can't run with the DPad. You have to hold a button down to imitate it. So even with the 3DS analog stick, it'd still have the same problem.
That single handily broke the game for me. It doesn't feel good to use the touchscreen as an analog stick.
It doesn't work like an analog stick, though, it works like a d-pad. It just maps to up, up-left, left, down-left, etc of the d-pad, like in any other DS game played on the 3DS.
Comments
Microsoft and Bungie released a remake of Halo a few years back. I hope Nintendo does something similar with Mario 64.
Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways. They even went as far as tweaking sections of the game that were met with widespread criticism at release, streamlining some of the more tedious aspects.
That's based on a GameCube game though, and many of the games on that platform hold up pretty well today. Games from the N64 era however don't fare so well and would probably require a lot more work.
Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways.
Personally, I felt there was nothing wrong with the old lighting model, aside from being based on a fixed-function pipeline. The new lighting is full of bloom, gouraud shading, and other things which scream "HD NEXTGEN!!!!" but do not convey the original sense of cartooniness, like playing an immersively interactive Bluth animation. (No, the edited-together-in-real-time-movie Dragon's Lair doesn't really count.)
Wind Waker HD would have benefited by adopting the lighting model of, say, Ni no Kuni.
You may have missed Super Mario 64 DS from (wow! so long already) 9 years ago. But then, at this point the remake is old enough for a remake.
It would be great if it had a 3DS remake, since the 3DS has an analog stick.
You can play DS games (including SM64DS) with the 3DS's analog stick.
The problem is you can't run with the DPad. You have to hold a button down to imitate it. So even with the 3DS analog stick, it'd still have the same problem.
That single handily broke the game for me. It doesn't feel good to use the touchscreen as an analog stick.
It doesn't work like an analog stick, though, it works like a d-pad. It just maps to up, up-left, left, down-left, etc of the d-pad, like in any other DS game played on the 3DS.