Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways.
Personally, I felt there was nothing wrong with the old lighting model, aside from being based on a fixed-function pipeline. The new lighting is full of bloom, gouraud shading, and other things which scream "HD NEXTGEN!!!!" but do not convey the original sense of cartooniness, like playing an immersively interactive Bluth animation. (No, the edited-together-in-real-time-movie Dragon's Lair doesn't really count.)
Wind Waker HD would have benefited by adopting the lighting model of, say, Ni no Kuni.
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Nintendo recently remade The Legend of Zelda: The Wind Waker for the Wii U, upgrading models and textures, and improving the lighting model in a bunch of ways.
Personally, I felt there was nothing wrong with the old lighting model, aside from being based on a fixed-function pipeline. The new lighting is full of bloom, gouraud shading, and other things which scream "HD NEXTGEN!!!!" but do not convey the original sense of cartooniness, like playing an immersively interactive Bluth animation. (No, the edited-together-in-real-time-movie Dragon's Lair doesn't really count.)
Wind Waker HD would have benefited by adopting the lighting model of, say, Ni no Kuni.