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Comment on Direct3D to OpenGL abstraction layerparent

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Almost nothing uses GLES, though. All engines have libgcm renderers.

Almost nothing uses GLES, though. All engines have libgcm renderers.

Very true. The performance impact of both Direct3D and OpenGL is actually huge, so it is best to avoid it when you can using lower level interfaces that speak directly to the GPU.

Wow, what are they, a cursory Google search turns up this result: http://stackoverflow.com/questions/6345538/is-there-a-lower-...

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