Comment on Direct3D to OpenGL abstraction layerparentComments−bhouston12yPS3 never used OpenGLIt sort of does. PS3 uses OpenGL ES 1.0 with extensions and then there is a separate graphics library, LibGCM, that is lower level.Details here (although this use says it doesn't use OpenGL and then says that its API is based on OpenGL + extensions, so it is a bit confusing):http://scalibq.wordpress.com/2010/05/15/sony%E2%80%99s-plays...EDIT: HEre is a PS3 developer saying that PS3 is OpenGL ES:http://www.khronos.org/assets/uploads/developers/library/sig...−lucian190012yAlmost nothing uses GLES, though. All engines have libgcm renderers.−bhouston12yAlmost nothing uses GLES, though. All engines have libgcm renderers.Very true. The performance impact of both Direct3D and OpenGL is actually huge, so it is best to avoid it when you can using lower level interfaces that speak directly to the GPU.−frozenport12yWow, what are they, a cursory Google search turns up this result: http://stackoverflow.com/questions/6345538/is-there-a-lower-...
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It sort of does. PS3 uses OpenGL ES 1.0 with extensions and then there is a separate graphics library, LibGCM, that is lower level.
Details here (although this use says it doesn't use OpenGL and then says that its API is based on OpenGL + extensions, so it is a bit confusing):
http://scalibq.wordpress.com/2010/05/15/sony%E2%80%99s-plays...
EDIT: HEre is a PS3 developer saying that PS3 is OpenGL ES:
http://www.khronos.org/assets/uploads/developers/library/sig...
Almost nothing uses GLES, though. All engines have libgcm renderers.
Very true. The performance impact of both Direct3D and OpenGL is actually huge, so it is best to avoid it when you can using lower level interfaces that speak directly to the GPU.
Wow, what are they, a cursory Google search turns up this result: http://stackoverflow.com/questions/6345538/is-there-a-lower-...