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PS3 never used OpenGL

It sort of does. PS3 uses OpenGL ES 1.0 with extensions and then there is a separate graphics library, LibGCM, that is lower level.

Details here (although this use says it doesn't use OpenGL and then says that its API is based on OpenGL + extensions, so it is a bit confusing):

http://scalibq.wordpress.com/2010/05/15/sony%E2%80%99s-plays...

EDIT: HEre is a PS3 developer saying that PS3 is OpenGL ES:

http://www.khronos.org/assets/uploads/developers/library/sig...

Almost nothing uses GLES, though. All engines have libgcm renderers.

Almost nothing uses GLES, though. All engines have libgcm renderers.

Very true. The performance impact of both Direct3D and OpenGL is actually huge, so it is best to avoid it when you can using lower level interfaces that speak directly to the GPU.

Wow, what are they, a cursory Google search turns up this result: http://stackoverflow.com/questions/6345538/is-there-a-lower-...

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