To answer your PS: 1) rapidly playtesting over email and remotely with folks I'd never met 2) finding a supplier who could do the whole game quickly in the US -- though I had to pay a premium for that and make some sacrifices 3) having a plan and re-prioritizing it practically daily
(sorry for the delay here-- my darn noprocrast settings locked me out!)
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OP here. Thanks for the analogy!
To answer your PS: 1) rapidly playtesting over email and remotely with folks I'd never met 2) finding a supplier who could do the whole game quickly in the US -- though I had to pay a premium for that and make some sacrifices 3) having a plan and re-prioritizing it practically daily
(sorry for the delay here-- my darn noprocrast settings locked me out!)