Comment on How to implement 'realistic' swordfighting in video games.parentComments−thristian17yWell, that's not sketching a new game-mechanic on a napkin, that's "let's re-use existing, known-good game-mechanics because making up new ones is hard work/expensive/risky".
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Well, that's not sketching a new game-mechanic on a napkin, that's "let's re-use existing, known-good game-mechanics because making up new ones is hard work/expensive/risky".