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Comment on How to implement 'realistic' swordfighting in video games.parent

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yet ironically sketching things on napkins is what game companies do. "Let's make another FPS like <name another successful game>." Or, "let's make a sequel." etc etc

Well, that's not sketching a new game-mechanic on a napkin, that's "let's re-use existing, known-good game-mechanics because making up new ones is hard work/expensive/risky".

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