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Comment on Ask HN: How Can We Make Our iPhone Game More Enjoyable?parent

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I think the major draw of Dope Wars (at least for me in high school) was a combination of two things: the general scarcity (and low quality) of calculator games, and the need to appear studious in class. As neither of these conditions is present for iPhones, I'm not sure how much success this will have.

Heh, both good points. Maybe you'd be able to pass off that you're hard at work composing an email on your iPhone?

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