I played the original game through many classes in middle school. As long as you don't have big dreams, maybe play it as an updated version of the old game. If the old game got 1000s of kids to play when the only way to transfer games was cables, you should be able to get some good traction.
I think the major draw of Dope Wars (at least for me in high school) was a combination of two things: the general scarcity (and low quality) of calculator games, and the need to appear studious in class. As neither of these conditions is present for iPhones, I'm not sure how much success this will have.
Luckily our dreams have already come true. We were able to build the game, get it accepted, and we've had a couple thousand downloads in the three days since it's been up. But, we are hopeful that we can continue to improve what we've built.
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I played the original game through many classes in middle school. As long as you don't have big dreams, maybe play it as an updated version of the old game. If the old game got 1000s of kids to play when the only way to transfer games was cables, you should be able to get some good traction.
I think the major draw of Dope Wars (at least for me in high school) was a combination of two things: the general scarcity (and low quality) of calculator games, and the need to appear studious in class. As neither of these conditions is present for iPhones, I'm not sure how much success this will have.
Heh, both good points. Maybe you'd be able to pass off that you're hard at work composing an email on your iPhone?
Luckily our dreams have already come true. We were able to build the game, get it accepted, and we've had a couple thousand downloads in the three days since it's been up. But, we are hopeful that we can continue to improve what we've built.