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Comment on A fortuitous decade as an indie software developerparent

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We need more of these stories. A week or two ago game engines came up where I see so many wanna-be indie devs effectively throw away their chance at shipping before running out of money by spending time making an engine instead of getting to the game by using an existing one. The comments were generally "so what if they had fun". My reply should have been "it would be nicer to have shipped and kept the fun going longer than not ship because of wasted time and therefore have to give up the dream"

what if the fun for them is the game engine? because game devs are customers too, it's technical product dev.

their stated goal is to become a self-sustaining indie game dev. They fail because instead of shipping a game they spent time making an engine and then running out of funds an having to get job not making their own stuff.

If their stated goal was to make a game engine then sure. That wasn't their stated goal.

i see. thanks for the context.

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