Loreline does have tags to address this. When you plug the language to an actual graphics/game engine, you can use them to change how you display things:
barista: <concerned> That's a lot of coffee...
<- use "concerned" tag in the engine to display a concerned face
Comments
Loreline does have tags to address this. When you plug the language to an actual graphics/game engine, you can use them to change how you display things:
barista: <concerned> That's a lot of coffee...
<- use "concerned" tag in the engine to display a concerned face