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Comment on Loreline – Tools for writing interactive fiction

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Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking.

Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!)

Makes me think about how script/dialogues are written and formatted internally in other mediums. Umamusume in particular stands out in my mind; it has a lot of movement and actions as the dialogue lines are spoken. Sounds silly but they really do make it feel more dynamic and alive.

Loreline does have tags to address this. When you plug the language to an actual graphics/game engine, you can use them to change how you display things:

barista: <concerned> That's a lot of coffee...

<- use "concerned" tag in the engine to display a concerned face

And you can also bind custom functions to the language too, to play sounds, animations etc. Here's an example from the docs:

sarah: What's this green diamond? Wait, let me touch it... james: Nooo don't touch it!

playExplosion()

james: Sarah? Sarah!!

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