OK, I see your point about "incidental combat" not really being incidental.
And your point about violence being a first resort solution in many story telling RPGs hits home as feeling quintessentially true - although that does depend on the group. But anything to incentivise exploring violence free options is good!
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OK, I see your point about "incidental combat" not really being incidental.
And your point about violence being a first resort solution in many story telling RPGs hits home as feeling quintessentially true - although that does depend on the group. But anything to incentivise exploring violence free options is good!