I should playtest some of this and see if I can knock it into more of an actual shape.
Thanks for listening :)
Edit: no, I couldn't leave it there ;)
Kinda the point of the kobold thing is that it's those meaningless fights that weren't important or significant that can leave you with a permanent injury. Combat is dangerous!
Agree completely about the lvl 20 shiny. What was he doing to get all that xp? Because it wasn't combat for sure.
I think a possible side-effect of making combat more "real" is that players stop wanting to do it so much, because it's more risky. I don't think this is necessarily a bad thing.
OK, I see your point about "incidental combat" not really being incidental.
And your point about violence being a first resort solution in many story telling RPGs hits home as feeling quintessentially true - although that does depend on the group. But anything to incentivise exploring violence free options is good!
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Thanks, interesting link.
I should playtest some of this and see if I can knock it into more of an actual shape.
Thanks for listening :)
Edit: no, I couldn't leave it there ;)
Kinda the point of the kobold thing is that it's those meaningless fights that weren't important or significant that can leave you with a permanent injury. Combat is dangerous!
Agree completely about the lvl 20 shiny. What was he doing to get all that xp? Because it wasn't combat for sure.
I think a possible side-effect of making combat more "real" is that players stop wanting to do it so much, because it's more risky. I don't think this is necessarily a bad thing.
OK, I see your point about "incidental combat" not really being incidental.
And your point about violence being a first resort solution in many story telling RPGs hits home as feeling quintessentially true - although that does depend on the group. But anything to incentivise exploring violence free options is good!