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Comment on Interactive film built with Three.js and WebGLparent

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Microsoft hasn't bothered to touch WebGL, clearly more interested in their own proprietary Direct3D and Xbox ecosystem.

Apple has had partial WebGL support for years now (started with iAds), but has never switched it on by default, not on OS X or iOS.

What exactly do you expect web developers to do? Keep making the same shitty sites?

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