Comment on Interactive film built with Three.js and WebGLComments−gkanai13y2002 "This site is best viewed with Internet Explorer"2012 "The film is optimised for viewing on Chrome."Not interested in a browser-specific web experience.−unconed13yMicrosoft hasn't bothered to touch WebGL, clearly more interested in their own proprietary Direct3D and Xbox ecosystem.Apple has had partial WebGL support for years now (started with iAds), but has never switched it on by default, not on OS X or iOS.What exactly do you expect web developers to do? Keep making the same shitty sites?−evanbbb13yIt's the only way this could have been shown. This story couldn't have been told if it wasn't browser-specific.−jwpeddle13yIs there some reason you think your browser of choice would bother to implement new technologies if people weren't taking advantage of them on other platforms? This comment doesn't need to be posted every time a bleeding edge demo gets posted on HN.−kalms13yThere's no room for learning, if we don't go about it this way. But hey, please carry on.−lucian190013yMaybe it'll make you happier to know that I can't run it on Chrome because of driver issues I assume.On a more serious note, WebGL is pretty new and this is a demo.−mnicole13yHow can you not care about innovation and the future of your industry?
Comments
2002 "This site is best viewed with Internet Explorer"
2012 "The film is optimised for viewing on Chrome."
Not interested in a browser-specific web experience.
Microsoft hasn't bothered to touch WebGL, clearly more interested in their own proprietary Direct3D and Xbox ecosystem.
Apple has had partial WebGL support for years now (started with iAds), but has never switched it on by default, not on OS X or iOS.
What exactly do you expect web developers to do? Keep making the same shitty sites?
It's the only way this could have been shown. This story couldn't have been told if it wasn't browser-specific.
Is there some reason you think your browser of choice would bother to implement new technologies if people weren't taking advantage of them on other platforms? This comment doesn't need to be posted every time a bleeding edge demo gets posted on HN.
There's no room for learning, if we don't go about it this way. But hey, please carry on.
Maybe it'll make you happier to know that I can't run it on Chrome because of driver issues I assume.
On a more serious note, WebGL is pretty new and this is a demo.
How can you not care about innovation and the future of your industry?