Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.
However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.
Comments
Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.
However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.