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Comment on Show HN: Coderegon Trail – A retro game to help you explore open-source reposparent

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Thanks for trying it, and keen eye! Fixing (with Claude code) but also taking time to try to learn a bit about the canvas drawing/pixel art, which I'm not super familiar with.

Sure! If you’re just drawing things directly polygons, lines, and other primitive shapes, then you can usually get away with just turning off anti-aliasing, and that will fix most visual artifacts and get you closer to that classic Apple II Oregon Trail look.

However, if you’re using pre-rendered sprite sheets, you’ll probably need to enforce integer scaling to avoid fringing or blurring.

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