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Comment on PlayStation 3 Architecture (2021)parent

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why don't we have that on other cpus?

We do, it's called "cache" or "registers".

It's definitely not registers; the SPEs had 128 128-bit registers each.

In some ways it's like cache, it has the latency of L1 cache (6 cycles), but it's fully deterministic in terms of access.

as a programmer you have (almost) no control over cache. that's not what i meant.

registers ok, but i want at least one megabyte of them :)

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