controls don't look like controls, but they hide anyway and you have to tap around to discover and uncover them. And low contrast, and less legible fonts, and...
and other companies, like tesla picked up all these design influences and brought them into the "critical controls used while driving"...
Nothing was wrong, it's just the general perception of customers has shifted.
The internet was full of comments very similar to what you can read here, lacking specific details and objective critical analysis, all saying how behind the times and inconvenient current Apple UIs were. How bad skeuomorphic approach is in general. How not modern it is.
And then it changed with iOS 7. The reaction was exactly what it is now.
I miss UIs that were native to screens and efficiently and effectively deigned to work well on screens.
What was wrong with windows and panels that actually filled square viewports, visually distinct separation between different things, use of colour to distinguish controls that are defaults, less common, disabled, etc., compact and easy to scan tables and lists, screens that display and update instantly…
It is embarrassing that GUIs have become so bad that well designed TUIs running inside software designed to emulate computers from the 1970s now regularly[0] make better "desktop" applications than modern apps and anything adhering to the braindead design fad of the day.
Comments
I miss the skeuomorphic UI we used to have.
Seriously, what was wrong with brushed aluminum and leather and wood?
I think ios 7 is what broke everything.
controls don't look like controls, but they hide anyway and you have to tap around to discover and uncover them. And low contrast, and less legible fonts, and...
and other companies, like tesla picked up all these design influences and brought them into the "critical controls used while driving"...
Nothing was wrong, it's just the general perception of customers has shifted.
The internet was full of comments very similar to what you can read here, lacking specific details and objective critical analysis, all saying how behind the times and inconvenient current Apple UIs were. How bad skeuomorphic approach is in general. How not modern it is.
And then it changed with iOS 7. The reaction was exactly what it is now.
Not of customers. Of idiotic graphic designers, who always fall for the latest fad.
And marketers, who would rather have a worse product because it stands out (which makes it easier for them to sell).
Agree. OS X Tiger remains unmoved as the visual high watermark for Macs.
I miss UIs that were native to screens and efficiently and effectively deigned to work well on screens.
What was wrong with windows and panels that actually filled square viewports, visually distinct separation between different things, use of colour to distinguish controls that are defaults, less common, disabled, etc., compact and easy to scan tables and lists, screens that display and update instantly…
It is embarrassing that GUIs have become so bad that well designed TUIs running inside software designed to emulate computers from the 1970s now regularly[0] make better "desktop" applications than modern apps and anything adhering to the braindead design fad of the day.
[0] https://github.com/rothgar/awesome-tuis