Comment on Zed for Windows: What's Taking So Long?parentComments−andrewmcwatters1yYeah, I maintain a Vulkan backend, and this immediately triggered my internal "what?" alarm.Modern Direct3D is almost indistinguishable from Vulkan, on the other hand. So it shouldn't be difficult for them to add.I also agree with your HLSL comment. It sounds like these guys don’t have much prior graphics or game development experience.−delta_p_delta_x1yI'd been thinking about it, and I added another paragraph above. I get a feeling they've been targeting Vulkan 1.3 with dynamic rendering from the beginning, so porting to D3D12 would be roughly as complex as rewriting to target older Vulkan.
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Yeah, I maintain a Vulkan backend, and this immediately triggered my internal "what?" alarm.
Modern Direct3D is almost indistinguishable from Vulkan, on the other hand. So it shouldn't be difficult for them to add.
I also agree with your HLSL comment. It sounds like these guys don’t have much prior graphics or game development experience.
I'd been thinking about it, and I added another paragraph above. I get a feeling they've been targeting Vulkan 1.3 with dynamic rendering from the beginning, so porting to D3D12 would be roughly as complex as rewriting to target older Vulkan.