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Comment on How to Make a Game Like Cut the Rope – Part 1

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While this appears to be a very valuable tutorial, I'm a bit worried about what "like Cut the Rope" implies. You can't get that level of polish without putting thousands of man-hours into it, so I'm afraid it's a bit like those "learn to draw an owl" memes:

1. Draw a circle.

2. Draw the rest of the fucking owl.

A tutorial isn't really where you'd learn that level of craft.

This seems like a perfectly decent game dev introduction for iOS, though.

A lot of that polish overhead time would be avoided through the use of the Cocos2D engine, it seems. Of course it won't be as perfect as cut the rope. It will be like cut the rope.

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