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> Let's agree to disagree on that then.

Absolutely. We obviously have very different backgrounds, and I certainly don't want to seem like I'm telling anyone the right way to have fun :) If you'll indulge me for just one more point on keyboards, though:

> http://shoryuken.com/2012/07/03/rts-x-fighters-check-out-the...

Is this controller as effective as a good mechanical keyboard and mouse? Hell no, but that wasn’t the point!

That's an art project, not a gaming peripheral. A few companies do make more game-focused devices (https://www.google.com/search?q=gaming+keypad&tbm=isch), but they haven't seen wide adoption, partially because they look a bit silly, but mainly because one grid of programmable keyswitches is much like another. They just haven't conferred the kind of reliable advantage that a good mouse, or even a 120hz monitor do.

Yeah that second link was more illustrative of the idea than a proven market point. The hitbox is real and used by high level players though.

--edit-- On a side note, however, it's seems that you're coming more from a PC gaming perspective than an arcade/console perspective, which is probably the root of our ideological divide on the controllers.

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