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Comment on Supporting game design with evolutionary algorithms

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Optimal gameplay balance != fun gameplay.

Many games were ruined post-release because developers tried to make the gameplay "more balanced". This usually leads to everything feeling the same.

Helldivers 2 was a good recent example, which is suprising since it's not a PvP game at all but a co-op PvE only.

well, extract a good metric for "fun" (like engagement) and make that the optimization criteria. It would be equally as easy.

There is no good metric for fun.

Call of duty occacionally asks you after a match if you had fun (5 options from "boring" to extremely fun), I bet thats a good metric for fun.

Heart rate, pupil dilation, breathing rate…

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