Comment on Spectral Ray TracingparentComments−pixelpoet2yFunny, I added the original implementation of spectral rendering to Lux and then they took it out :D−nextaccountic2yWhy did they remove it?−pixelpoet2yI have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.I guess they feel they'd rather reduce register pressure a bit than support it.
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Funny, I added the original implementation of spectral rendering to Lux and then they took it out :D
Why did they remove it?
I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.
I guess they feel they'd rather reduce register pressure a bit than support it.