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Comment on Spectral Ray Tracingparent

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Funny, I added the original implementation of spectral rendering to Lux and then they took it out :D

Why did they remove it?

I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.

I guess they feel they'd rather reduce register pressure a bit than support it.

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