Comment on Spectral Ray TracingparentComments−pixelpoet2yI have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.I guess they feel they'd rather reduce register pressure a bit than support it.
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I have no idea (it wasn't exactly the same project, LuxCore vs Lux), and PBRT, on which Lux was based, later moved to full spectral rendering.
I guess they feel they'd rather reduce register pressure a bit than support it.