Project cycles are long. We are typically doing 1 tapeout/quarter. Chips are incredibly complex, and the physical design is a by definition slow process. Of couse everyone wants quicker tools/turnaround but bottleneck isn't RTL development, physical design and verification is.
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Project cycles are long. We are typically doing 1 tapeout/quarter. Chips are incredibly complex, and the physical design is a by definition slow process. Of couse everyone wants quicker tools/turnaround but bottleneck isn't RTL development, physical design and verification is.