Thread-per-core architectures might bring this back to the fore. Especially with things like GPUDirect, StorageDirect and all the DMA engines being slowly integrated into everything.
If you have some taskgraph that is static or predictible (think closed-loop control) and you need low latency this might be your best option.
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Thread-per-core architectures might bring this back to the fore. Especially with things like GPUDirect, StorageDirect and all the DMA engines being slowly integrated into everything.
If you have some taskgraph that is static or predictible (think closed-loop control) and you need low latency this might be your best option.