Comment on Splatter Image: Ultra-Fast Single-View 3D ReconstructionparentComments−lainga2yHow do you do collisions and shadowing? How is UV mapping done?−andybak2yCollisions could be handles separately (they already are - you don't use the render mesh for collisions). Maybe a separate mesh, maybe an SDF or similar.UV mapping is a mesh thing. That's Stockholm Syndrome talking. ;-)
Comments
How do you do collisions and shadowing? How is UV mapping done?
Collisions could be handles separately (they already are - you don't use the render mesh for collisions). Maybe a separate mesh, maybe an SDF or similar.
UV mapping is a mesh thing. That's Stockholm Syndrome talking. ;-)