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Comment on Three.js/Ammo.js Quake 3 Physics Testparent

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Interestingly, among the professional quake live players, the average fov seems to be in the ballpark of 90 to 100. Most of the aim-heavy players with a 90 fov.

My guess is that players who play team-based games might like to have larger fovs, but 130 is definitely a bad choice from the perspective of hitting an opponent.

The point about consoles using a 50 fov is interesting though. It kinda makes sense since most console FPS games are just point-n-shoot-hide-n-seek types of games.

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