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Comment on Three.js/Ammo.js Quake 3 Physics Test

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THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 );

Why on earth did you use FOV of 50? Default on quake is 90, and in most games.

Also, 95% of the professional players play with fov in range 100 - 130. (I personally play with 130)

For the sake of the demo, i think this needs to be fixed to at least 90 deg. This is like trying to walk trough room looking trough a plastic pipe, you see whats in front of you, but you need way more information to move comfortably.

Interestingly, among the professional quake live players, the average fov seems to be in the ballpark of 90 to 100. Most of the aim-heavy players with a 90 fov.

My guess is that players who play team-based games might like to have larger fovs, but 130 is definitely a bad choice from the perspective of hitting an opponent.

The point about consoles using a 50 fov is interesting though. It kinda makes sense since most console FPS games are just point-n-shoot-hide-n-seek types of games.

It's a trick used by consoles to increase performance.

And because they are typically further away, so the view cone needs to be smaller feel right.

I agree with post. Around 50 seems to be the default for console shooters these days - which is a shame when they get ported to PC with a locked POV :-|

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