A YouTuber (the same who drew my attention to polycam) recently made a proof of concept for something like that : he fed the 3D gaussian splatting algorithm with a bunch of renders of a 3D scene. The concept seems to make sense, though modern computer graphics technology has gone a long way in terms of real-time raytracing so it's not clear 3D Gaussian splatting really is advantageous. I think more experiments are needed.
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A YouTuber (the same who drew my attention to polycam) recently made a proof of concept for something like that : he fed the 3D gaussian splatting algorithm with a bunch of renders of a 3D scene. The concept seems to make sense, though modern computer graphics technology has gone a long way in terms of real-time raytracing so it's not clear 3D Gaussian splatting really is advantageous. I think more experiments are needed.
https://www.youtube.com/watch?v=KriGDLvGDZI