Right now all VR headset sales are about 7% of laptop sales in the US, about 20 million units a year vs 280 million. You're in the uninterested 93% which is quite normal, but you can see that there's some demand.
The size of the premium headset market is a big question mark, but we know Apple's conservative order for 2024 is 300-400k units and they are planning an inconvenient sales process to slow demand.
Linux is around 1% of desktop market share so perhaps 1% of that 400k would want a premium Linux headset: 4k for Simula to serve. Then we'll find out if headsets grow as a market or they fade out like a fad or transition product category.
You're right. Those are both global numbers, not US. Sorry about that. If the rest holds it means Simula is going to have to sell multinationally to be a going concern, which seems difficult although the broad trend for electronics to become more accessible is in their favor.
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Right now all VR headset sales are about 7% of laptop sales in the US, about 20 million units a year vs 280 million. You're in the uninterested 93% which is quite normal, but you can see that there's some demand.
The size of the premium headset market is a big question mark, but we know Apple's conservative order for 2024 is 300-400k units and they are planning an inconvenient sales process to slow demand.
Linux is around 1% of desktop market share so perhaps 1% of that 400k would want a premium Linux headset: 4k for Simula to serve. Then we'll find out if headsets grow as a market or they fade out like a fad or transition product category.
VR headset sales are about 7% of laptop sales in the US, about 20 million units a year vs 280 million
There's no way 280M laptops are being sold in US every year. Where did you get that data?
You're right. Those are both global numbers, not US. Sorry about that. If the rest holds it means Simula is going to have to sell multinationally to be a going concern, which seems difficult although the broad trend for electronics to become more accessible is in their favor.