Skip to content

Comment on Eye of the Beholder: C64 Port

Comments

Very impressive. I only played EoB II: Darkmoon growing up, but the engines looked pretty similar.

Was there a DOS source leaked somewhere, or was this completely reverse-engineered from scratch?

The engine was completely reverse-engineered for the C64 (after first gaining expertise by creating an iOS version), and the project seems to have been in progress in some form or another since 2006.

Based on the news I've read in Indie Retro News, it actually sounds like the art is completely done from scratch. (which makes some sense, given C64 graphics quirks/limitations). Though the exact art process hasn't been revealed, art duties were split amongst a few notable C64 pixel artists who have explicit credit for their contribution.

So, near as I can tell it's 100% reverse-engineered from scratch. (early screenshots and dev info here: https://www.indieretronews.com/2022/09/eye-of-beholder-c6412...)

I believe they only used the tiles (graphics) of the DOS version and re-implemented the game engine from scratch.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.