>> possible to calculate the direct lighting analytically ?
I don't think that is the trend the industry is following. I think all investment research is poured into neural methods and ai-enhanced sampling. Joy to be breakfasting over such illuminating (pun intended) discourse & fractal art. My interest in 2D texture synth is more toward creating the stunning graphics found in classic sega style cell shaded titles like jet set radio. So I'm into the oldskool deterministic fractal geometry techniques, and adding dynamic luminaires and guassian blur passes is enough to create cool tron glow type effects ;)
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I don't think that is the trend the industry is following. I think all investment research is poured into neural methods and ai-enhanced sampling. Joy to be breakfasting over such illuminating (pun intended) discourse & fractal art. My interest in 2D texture synth is more toward creating the stunning graphics found in classic sega style cell shaded titles like jet set radio. So I'm into the oldskool deterministic fractal geometry techniques, and adding dynamic luminaires and guassian blur passes is enough to create cool tron glow type effects ;)