Skip to content

Comment on 2D Global Illumination in Godot (2020)parent

Comments

Greenhybrid was a former "student" of mine, I'm hopefully credited somewhere by him :) Edit: just looked, yep I'm the "lyc" mentioned in the comments.

I also had planned to make a game based on the tech but never got around to it / professional rendering engines were enough of a battle.

Some of my 2D path traced renders over the years on deviantArt (among much other junk/scraps sorry): https://www.deviantart.com/lyc/gallery/scraps

and a GIF: https://www.deviantart.com/lyc/art/saturday-night-livecoding...

>> possible to calculate the direct lighting analytically ?

I don't think that is the trend the industry is following. I think all investment research is poured into neural methods and ai-enhanced sampling. Joy to be breakfasting over such illuminating (pun intended) discourse & fractal art. My interest in 2D texture synth is more toward creating the stunning graphics found in classic sega style cell shaded titles like jet set radio. So I'm into the oldskool deterministic fractal geometry techniques, and adding dynamic luminaires and guassian blur passes is enough to create cool tron glow type effects ;)

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.