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I think "Blame the Buyers" is a false notion of how powerless we are to make change for society. This is equivalent to "making a better horse" as opposed to building an affordable car.

Too many people misinterpret the 4Steps/Lean methodology to just do the startup equivalent of P&G's incremental "innovation" - instead of trying to be the Unreasonable Man that we all should be striving to be.

I certainly don't disagree there. I was speaking to the much narrower point about what "shareholders want" in games. Game studios produce copycat games because copycat games sell more copies.

There will always be room for the next minecraft. Just don't look to the studios to produce it.

Assuming that we're talking about basically the same group of target gamers - if an indie studio makes MineCraft and the other Call of Duty 10 - then blame the shareholders... or the shareholder model which directs effort into low-risk / low-"innovation" games. The buyers like new things - the studios put (by having shareholders) profit over making new games.

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