Assuming that we're talking about basically the same group of target gamers - if an indie studio makes MineCraft and the other Call of Duty 10 - then blame the shareholders... or the shareholder model which directs effort into low-risk / low-"innovation" games. The buyers like new things - the studios put (by having shareholders) profit over making new games.
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Assuming that we're talking about basically the same group of target gamers - if an indie studio makes MineCraft and the other Call of Duty 10 - then blame the shareholders... or the shareholder model which directs effort into low-risk / low-"innovation" games. The buyers like new things - the studios put (by having shareholders) profit over making new games.