Touching one of his own pieces does not
oblige a player to move it.
It also says:
Psychology, bluff and misleading manoeuvres
are considered important aspects of Stratego.
Bluffing consists of all verbal communication
(talking) or non-verbal communication (acting,
mimic or feign) which is intended to mislead
your opponent. All forms of bluff are allowed at
any time during the game, unless prohibited by
any other rule. Abuse will be considered
unsporting behaviour and can be penalized
accordingly.
In actual live game play, none of the top players use such kids' ploys as touching bombs pretending to be moveable pieces. Actual game play wouldn't change if the one touch move rule from chess or checkers were to be introduced.
The main thing the rules guard against is accidentally tripping over your opponent's or your own pieces. Especially during time trouble, it sometimes happens that you drop a piece. If your opponent reveals < 4 of your pieces, you can exchange all of them with any other of your pieces. With >= 4 "accidents", it's an automatic forfeit. If you tip over your opponent's flag, he is entitled to 3 swaps (may or may not be bombs).
I always wondered if the pieces could be redesigned to have a strong bias towards landing "face down" when bumped; I've definitely accidentally revealed pieces before when making a quick move.
Comments
Official ISF tournament rules[1] say:
It also says:
So I think you won.
1: https://isfstratego.kleier.net/docs/rulreg/isfgamerules.pdf
I agree
Chapter 6 shows the sequences of moves, and then Chapter 7 says:
So if the piece was picked up and replaced on the starting square, it was not moved, and that's fine.
On the other hand, these rules incorporate some other rules by reference which includes:
A bomb hasn't exactly remained in the same place if it's been picked up, has it?
In actual live game play, none of the top players use such kids' ploys as touching bombs pretending to be moveable pieces. Actual game play wouldn't change if the one touch move rule from chess or checkers were to be introduced.
The main thing the rules guard against is accidentally tripping over your opponent's or your own pieces. Especially during time trouble, it sometimes happens that you drop a piece. If your opponent reveals < 4 of your pieces, you can exchange all of them with any other of your pieces. With >= 4 "accidents", it's an automatic forfeit. If you tip over your opponent's flag, he is entitled to 3 swaps (may or may not be bombs).
I always wondered if the pieces could be redesigned to have a strong bias towards landing "face down" when bumped; I've definitely accidentally revealed pieces before when making a quick move.